Category: gamedev
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Serialising Objects
With modern programming languages like C# and the advent of Reflections Serialising/Deserialising of Data is gotten easier. Before we dive into the process of saving an object as string , lets understand some important terminologies. JSON – has become a de facto standard for applications to send/receive data. JSON stands…
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Game Of Bits
Bitwise operators can be powerful weapon part of your coding skills when wielded properly. I admire their simplicity when it comes to game development. Jotting down a bunch of use cases related to Game Development and the world of Unity Engine.
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Enable Game Center Sandbox
Enable Sandbox mode in game center for testing. Several posts on forums and blogs talk about creating a testing account and doing crazy voodoo stuff to get into sandbox mode. Read all that for a while and the ever increasing frustration writing games for the iOS platform was @#$@#$ .. And…
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Using GitLab with Sourcetree
Gitlab is the new beast in town when it comes to GIT Repositories. Why is Gitlab so awesome ? Its faster than bitbucket when it comes to pull and commits. ( As the project size increased we found BitBucket to crawl ) . Github is good but costs you for private repos !! Free…
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Realtime & Turnbased multi-player
Player count , the holy grail of all Multiplayer online matches for Turn-based and Realtime Games has a few gotcha’s when it comes to Google Game Services ( GPG ) and Apple Game Center. Before we go into details , some abbreviations i cooked up to make it cleaner to…
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Linker errors in xCode with Unity
Sometimes you are stuck with linker errors that drive your mad while building for iOS using XCode ( using Unity3D ). This post will be a ever growing list of how I solved them 😀 : Linker error with device info … “__GetNoTrackFlag”, referenced from: RegisterMonoModules() in RegisterMonoModules–DC9EF89F0E4F4A47.o “__GetCFBundleID”, referenced…