Category: gamedev

  • Serialising Objects

    With modern programming languages like C# and the advent of Reflections Serialising/Deserialising of Data is gotten easier. Before we dive into the process of saving an object as string ,…

  • Game Of Bits

    Bitwise operators can be powerful weapon part of your coding skills when wielded properly. I admire their simplicity when it comes to game development. Jotting down a bunch of use…

    Game Of Bits
  • Enable Game Center Sandbox

    Enable Sandbox mode in game center for testing. Several posts on forums and blogs talk about creating a testing account and doing crazy voodoo stuff to get into sandbox mode.…

    Enable Game Center Sandbox
  • Using GitLab with Sourcetree

    Gitlab is the new beast in town when it comes to GIT Repositories. Why is Gitlab so awesome ? Its faster than bitbucket when it comes to pull and commits. ( As…

    Using GitLab with Sourcetree
  • Realtime & Turnbased multi-player

    Player count , the holy grail of all Multiplayer online matches for Turn-based and Realtime Games has a few gotcha’s when it comes to Google Game Services ( GPG )…

    Realtime & Turnbased multi-player
  • Linker errors in xCode with Unity

    Sometimes you are stuck with linker errors that drive your mad while building for iOS using XCode ( using Unity3D ). This post will be a ever growing list of…

    Linker errors in xCode with Unity