• Realtime & Turnbased multi-player

    Realtime & Turnbased multi-player

    Player count , the holy grail of all Multiplayer online matches for Turn-based and Realtime Games has a few gotcha’s when it comes to Google Game Services ( GPG ) and Apple Game Center. Before we go into details , some abbreviations i cooked up to make it cleaner to…

  • Linker errors in xCode with Unity

    Linker errors in xCode with Unity

    Sometimes you are stuck with linker errors that drive your mad while building for iOS using XCode ( using Unity3D ). This post will be a ever growing list of how I solved them 😀 : Linker error with device info … “__GetNoTrackFlag”, referenced from: RegisterMonoModules() in RegisterMonoModules–DC9EF89F0E4F4A47.o “__GetCFBundleID”, referenced…

  • Unity3D check-in using GIT

    Unity3D check-in using GIT

    Unity 3D is a powerful engine but can get hard to maintain on your local machine. ( A small game can easily run into a gb or more of data ) . The best solution would be to check it into a revision system. yay ! Simple !! ( Bazinga…

  • Correlation Coefficient ( r )

    What is a Correlation Coefficient ?

  • Normal Curve and Standard Units

    Whats a Normal Curve ?  What is Standard unit ? A value is converted to Standard Units by seeing how many SD’s it is above or below the average. Lets take the following example to make it a bit clearer. The average height for women age 18 and above was suppose…

  • SD – Standard Deviation

    Standard Deviation measures the spread around the average. In other words by how much is an element in data away or closer to the average. What is a Standard Deviation ? How does one find Standard Deviation ( SD ) ? SD for any given data can be found in …